Social, environmental, political, and economic issues require progressive, technological, and constant solutions. The city and the urban territory reflect all of these challenges in a close and concrete microcosm.
Digital heritage is becoming an increasingly attractive dimensión for museums because it provides audiences with ground-breaking and memorable experiences. Innovative exhibition designs and technologies bolster the creation of new spaces and solutions that conserve and promote cultural heritage, and e-REAL is at the Forefront of this movement.
An innovative package of leadership and management development. Leading for the Future is an innovative package of leadership and management development which has been designed specifically for people in senior leadership positions within a corporation headquartered in Western Europe. Active within the energy industry, this corporation has worldwide operations and is facing relevant challenges requiring effective tools and mindsets.
Technology is playing a major role in the digital transformation of popular pastimes. Improved personalization, added efficiency, and revenue increase have arisen due to the convergence of the physical and digital worlds through the IoT (Internet of Things) and AR (Augmented Reality), which is therefore helping the game thrive.
Digitalization is the generic term for the digital transformation of society and the economy; it describes the transition from an industrial age characterized by analogue technologies to an age of knowledge and creativity characterized by digital technologies and digital business innovation.
Due to the raging COVID-19 epidemic, museums are facing vital challenges in their existence and development. These challenges include preserving and promoting cultural heritage values, and being able to remain engaged with the public; this requires museums to adapt to the times, thus changing their current ways of displaying and applying exhibits in order to attract visitors.
Two e-REAL systems are installed at the Polytechnic School of Milan within the EDME (Environmental Design and Multisensory Experience) Interdepartmental Laboratory of the Design Department, directed by Prof. Mario Bisson.
Society 5.0 first appeared in the Fifth Science and Technology Basic Plan—a five-year national strategy formulated by the Council for Science, Technology, and Innovation (CSTI), adopted by the Japanese Cabinet in January 2016. In short, Society 5.0 is a future society that Japan should aspire to be. The main idea of this concept is to create a “Super Smart Society” that improves the economic system and raises the quality of life of each citizen. A key word, not by chance, is inclusiveness.
COVID-19 has brought to light the need to rethink and innovate healthcare models. Telemedicine provides remote assistance, especially for chronic patients, those who need constant monitoring of their state of health, and those who receive specific indications from their doctor.
Even the best-intentioned people cannot fully understand what life is like for autistic individuals when it is described only in words. Last year, an art installation at the Victoria and Albert Museum in London sought to recreate how autistic people perceive the world. The project’s creator, Matt Clark, has a severely autistic 15-year-old son. He decided to build Beholder so others could see the world through his son’s eyes.
Information technology is providing the infrastructure necessary to support the development of new organizational forms that could revolutionize the workplace and provide organizations with unprecedented levels of flexibility and responsiveness.
A landmark event for the future of learning and teaching. Sharing and mixing up the latest trends from neurosciences, artificial intelligence, and advanced simulation allows us to establish a new paradigm for education and training.
GET YOUR COPY TODAY! Learning 4.0. 4.0 is the ongoing technology revolution that is changing the way we live, work and relate to one another. Billions of people are connected by mobile devices, unprecedented processing power, storage capabilities and access to knowledge. We are at the confluence of artificial intelligence, robotics and the Internet of things — to name a few, with quantum computing as a next scenario.
An Interactive and Immersive Graduation: First Time in Italy! July 2018, Milan, Polytechnic School. For the first time in Italy, a graduation thesis was defended within an e-REAL Lab. The discussion was enhanced by interactive visual communication within an immersive environment. The candidate gave a 25 minute presentation of the work and, following the presentation, the chair invited the examining committee to ask questions to the candidate.
Enjoy the Italian cultural heritage, no matter where you live! Experience an exciting gondola ride in Venice and the Canaletto’s masterpieces of arts. Fly like an eagle on the Italian Dolomites mountains and land within the Science Museum in Trento. Time travel and be present at the Vesuvio volcano’s eruption in Pompei and Ercolano in 79 A.D.
Easy and effective basic life support defibrillation training.
The ongoing applied research. Improving teamwork and crisis resource management for Labor and Delivery clinicians is a very relevant goal. Brain activity from thoughts, visualization, evocation of memories and emotions should be able to contribute to the learning process, mainly during the early stage of a simulation based program.
Speed, creativity and collaboration. Speed, creativity and collaboration! Holo-Transportation: a cooperative game developed by Logosnet and the Polytechnic School of Turin, presented by Fernando Salvetti during ICELW 2018 (Columbia University, New York). Powerful and memorable. Deep spatial navigation engaging 2 teams that have to cooperate sharing information and knowledge relevant to navigate in the right way.